Yes, that method of timekeeping makes sense. You know each sim day is a composite of lots of sim days, anyway, since it's possible to do so much in it.
It's kind of automatic in my game since I do one day rotations (but then people are in all the seasons at once; I figure that's because my game takes place at a high altitude in the Simerican equivalent of the Upper South, where the weather is seriously wonky anyway).
I may be picking your brains for CC in the near future, since most of mine was lost in a hard drive crash. Tech's great when it works. The rest of the time, it sucks.
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Yes, that method of timekeeping makes sense. You know each sim day is a composite of lots of sim days, anyway, since it's possible to do so much in it.
It's kind of automatic in my game since I do one day rotations (but then people are in all the seasons at once; I figure that's because my game takes place at a high altitude in the Simerican equivalent of the Upper South, where the weather is seriously wonky anyway).
I may be picking your brains for CC in the near future, since most of mine was lost in a hard drive crash. Tech's great when it works. The rest of the time, it sucks.